Brief: SpaceNest AR is an AR-enabled application that lets you explore our solar system and learn information about all planets.
Note: This app used Google’s ARCore and developed using Unreal Engine 4. Image textures of planets and Mars Rover 3D Model are taken from Official NASA’s website. No copyright intended for any textures and 3D Models.
Download SpaceNest AR on Google Playstore
I explored many websites and apps to see what has already been done with this medium and its services.
After trying many apps, I realize that almost all the apps are built in Unity, a game engine that…
This UX review will explore the interface design and the UX implications of Electronic Art’s biggest franchise of all time: FIFA. With 28 installments as of now (29 considering FIFA 22 is around the corner), this hit franchise shows that football is a sport people love to experience in-person, while watching from the big screen, and even with a controller.
For those who haven’t given the series a try, FIFA is an association football simulation video game and has continued to give fans a new game each year.
For this piece, I will compare the interfaces of the latest entry…
Building upon my previous article, we discuss the other important aspects of survey research: the participants, the screening, and finally, how to create good questions for a successful survey.
Surveys are perhaps one of the biggest and most popular methods of quantitative research.
They can be quick and inexpensive, and if done correctly, they can effectively guide your research projects and highlight some potential issues before jumping into qualitative work.
But, just like everything we do in the UX process, Surveys need planning and proper for effective and seamless execution.
This UX critique will explore an endearing indie game called The Magnificent Trufflepigs (TMT for short) by Thunkd Software. This game is a first-person, metal detecting, narrative game that will take you across the beautiful English countryside. It’s a game where it’s story unfolds before you, revealing that not everything is as it seems.
If you are a fan of story-driven adventures, such as Firewatch, What Remains of Edith Finch, and Everybody’s Gone to Rapture, this game is for you.
Outer Wilds places you as a recruit for a space program, where you are given the opportunity to explore the nooks and crannies of a mind-blowing solar system. Not only is this game beautiful, it’s atmospheric, pushing you to explore the different mysteries waiting to be uncovered and the game’s unique gameplay mechanics.
This UX critique will explore one of the most underrated games in recent memory: Outer Wilds by Mobius Digital. Released in 2019, Outer Wilds is a mysterious sci-fi adventure built around mind-bending puzzles. If you’re a sci-fi fan and you prefer emphasis on story rather than action, then Outer Wilds might be for you. If No Man’s Sky met Interstellar and had a baby, said baby might look something like Outer Wilds.
An incident that happened not many moons ago with my mother and me led me to write this small piece.
My mother is a housemaker who didn't have advanced education.
She has basic education, in her mother-tongue, which is certainly, not English.
But thanks, to her regular usage of Whatsapp and multiple Shopping apps, she knows few english words and sentences, and can use her smartphone, without anyone’s help.
Some day back, We found ourselves sitting at our dining table, I was working on my product study, and she was forwarding messages to her friends on Whatsapp.
After some time…
For some time, I wanted to explore this new medium of interaction, understand its UX implications, and see how we can design an AR or Augmented Reality experience.
During the lockdown Phase of 2020, I have spent a few months researching, reading, analyzing this new form of interaction, and all of those efforts led me to create an AR-based mobile application; thanks to Unreal Engine 4 and ARCore, called SpaceNest AR to understand what it means to operate in an AR environment and how we can develop it.
To understand its UX implications, I have tested this app and its…
When the Year started, it started with so much hope, thoughts, and stuff we all wanted to do; as the Year Progresses, certain things came to light.
And We were re-introduced to the new lifestyle we never thought would be possible.
We all were confined to our house and left wondering, Now, What Next?
Despite all things that happened around us, This was also the busiest year of my life. I started, learned, and actually finished doing so many things.
And now, at the time of writing this, We are closing this Unforgettable Year and, through this Medium Story, I…