PinnedAnkit PassiinThe Gaming GeeksSkull and Bones: Closed Beta — Thoughts on UX/UI(1/2)I analyse UX/UI of Ubisoft’s Skull and Bones: Closed Beta in this two-parter seriesDec 21, 2023Dec 21, 2023
Ankit PassiinCounter ArtsSounds of InvisibilityWhy do acoustic & ambient sounds matter and how does it impact our social spaces?Apr 30Apr 30
Ankit PassiinCounter ArtsUnravelling Life’s Curiosities: Lessons from Feynman’s AdventuresWhat are the life lessons we can learn from one of the brightest minds of the 20th century — Dr. Richard FeynmanMar 24Mar 24
Ankit PassiinBootcampEvolution of Digital Payments: A Design LookbackHow did a company we all know & love also begin this financial revolution and the challenges along it?Feb 15Feb 15
Ankit PassiinUX Planet[UX] Identifying new Interaction: Arrow down to muteNoticed a different Interaction pattern that what we are used to, and why it is different and is it better or not?Dec 5, 2022Dec 5, 2022
Ankit PassiinBootcampYouTube Music — UX EnhancementsThis enhancement can really change the way you handle playlists.Mar 8, 2022Mar 8, 2022
Ankit PassiinBootcampGeneric Design: Is it generic enough?NBA logo — What exactly is the controversy and how can we make it generic enough.Jan 6, 20221Jan 6, 20221
Ankit PassiinBootcampHackathons and Design Challenges for UX and Product DesignersHow hackathons helped me become a better UX and product designerDec 14, 20214Dec 14, 20214
Ankit PassiinSUPERJUMPUX Review: FIFA 21 vs FIFA 11Exploring and comparing the interface designs of one of the most popular sports simulation games 10 years apartAug 9, 20212Aug 9, 20212
Ankit PassiinBootcampUX survey: screening and designTips like: Use at max 10 Screening questions to filter out the undesirable from the pool, and…Jul 18, 2021Jul 18, 2021