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Ankit Passi
Ankit Passi

166 Followers

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Published in NYC Design

·Pinned

SpaceNest AR — Product Study

Brief: SpaceNest AR is an AR-enabled application that lets you explore our solar system and learn information about all planets. Note: This app used Google’s ARCore and developed using Unreal Engine 4. Image textures of planets and Mars Rover 3D Model are taken from Official NASA’s website. …

Case Study

18 min read

SpaceNest AR — Product Study
SpaceNest AR — Product Study
Case Study

18 min read


Published in UX Planet

·Dec 5, 2022

Identifying new Interaction: Arrow down to mute

Starting a new experiment, where I write short snippets about some new design Interactions that I notice in the world around us. FIFA World Cup 2022 is all in its swing, and in India, officially, you can only watch on Reliance’s JioCinema. And this is where I identified a new…

Interaction

2 min read

[UX] Identifying new Interaction: Arrow down to mute
[UX] Identifying new Interaction: Arrow down to mute
Interaction

2 min read


Published in Bootcamp

·Mar 8, 2022

YouTube Music — UX Enhancements

Through this UX study, I demonstrated a logical enhancement on handling playlists and using the app's algorithm to improve that user experience. — Tools used Figma — High-fidelity design tool Pen-paper & FigJam — Early concepts and Low-fidelity design tool MailChimp — Surveying tool Observations Current scenario People have defined different music for different activities, such as driving, workout, chilling and relaxing, etc. To achieve this goal, people have the following methods:

UX

11 min read

YouTube Music — UX Enhancements
YouTube Music — UX Enhancements
UX

11 min read


Published in Bootcamp

·Jan 6, 2022

Generic Design: Is it generic enough?

A few days back, I was listening to one of my favourite podcasts — 99% Invisible, and at the end of each year, they share their collection of short stories in a group called “Mini-Stories”. One of the stories that stood out for me and left me thinking was the…

Design

4 min read

Generic Design: Is it generic enough?
Generic Design: Is it generic enough?
Design

4 min read


Published in Bootcamp

·Dec 14, 2021

Hackathons and Design Challenges for UX and Product Designers

Overview Through this piece, I would tell how the design competitions and hackathons accelerated my design journey and opened me to insights that I might have never encountered through design bootcamps, basic certifications, etc. And how it can help any new designer stand out and understand things with a fresh new…

Design Thinking

6 min read

Hackathons and Design Challenges for UX and Product Designers
Hackathons and Design Challenges for UX and Product Designers
Design Thinking

6 min read


Published in SUPERJUMP

·Aug 9, 2021

UX Review: FIFA 21 vs. FIFA 11

Exploring and comparing the interface designs of one of the most popular sports simulation games 10 years apart — This UX review will explore the interface design and the UX implications of Electronic Art’s biggest franchise of all time: FIFA. …

Games

14 min read

UX Review: FIFA 21 vs FIFA 11
UX Review: FIFA 21 vs FIFA 11
Games

14 min read


Published in Bootcamp

·Jul 18, 2021

UX survey: screening and design

In this second part, We continue and discuss the other important aspects of starting with a Survey for UX research. — Building upon my previous article, we discuss the other important aspects of survey research: the participants, the screening, and finally, how to create good questions for a successful survey.

UX

7 min read

UX survey: screening and design
UX survey: screening and design
UX

7 min read


Published in Bootcamp

·Jul 15, 2021

UX surveys: getting started

In this first part, We discuss how to get started on the Survey and what pre-requisites we need to keep in mind while designing one. — Surveys are perhaps one of the biggest and most popular methods of quantitative research. They can be quick and inexpensive, and if done correctly, they can effectively guide your research projects and highlight some potential issues before jumping into qualitative work.

UX

6 min read

UX surveys: getting started
UX surveys: getting started
UX

6 min read


Published in SUPERJUMP

·Jul 11, 2021

UX Critique: The Magnificent Trufflepigs

Exploring the UX design of this adventure indie-game and how it can be improved — This UX critique will explore an endearing indie game called The Magnificent Trufflepigs (TMT for short) by Thunkd Software. This game is a first-person, metal detecting, narrative game that will take you across the beautiful English countryside. …

Game Development

10 min read

UX Critique: The Magnificent TrufflePigs
UX Critique: The Magnificent TrufflePigs
Game Development

10 min read


Published in SUPERJUMP

·Jun 27, 2021

Outer Wilds: A UX Critique (Part 2)

In part two, I explore the user experience around the game’s HUD elements — Outer Wilds places you as a recruit for a space program, where you are given the opportunity to explore the nooks and crannies of a mind-blowing solar system. …

UX

13 min read

Outer Wilds: A UX Critique (Part 2)
Outer Wilds: A UX Critique (Part 2)
UX

13 min read

Ankit Passi

Ankit Passi

166 Followers

Product Designer / 3D Generalist, I write about UX and Video-game breakdowns. www.ankitpassi.com

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