PinnedAnkit Passi·Mar 18Silent Hill 2 Remake: Masterclass in horror and accessibility (UX Review)Most horror games fail at UX. Silent Hill 2 Remake just set the new gold standard. See why every Designer needs to play this nightmare.A response icon1A response icon1
PinnedInThe Gaming GeeksbyAnkit Passi·Dec 21, 2023Skull and Bones: Closed Beta — Thoughts on UX/UI(1/2)I analyse UX/UI of Ubisoft’s Skull and Bones: Closed Beta in this two-parter series
InBootcampbyAnkit Passi·Jul 1Your Prototype Looks Finished. That’s the Problem.AI provided an easy way to bypass the manual work and create finished product; but is it even demo-ready.A response icon1A response icon1
Ankit Passi·Jul 1Your Prototype Looks Finished. That’s the Problem.AI provided an easy way to bypass the manual work and create finished product; but is it even demo-ready.
InBootcampbyAnkit Passi·May 12A Font Made Someone Cry. Here’s Why Designers Should Care.A designer’s honest look at OpenDyslexic, dyslexia, and what accessibility really means in practice.
InBootcampbyAnkit Passi·Apr 14How to Give and Receive Design Feedback Without It Turning PersonalThe work is not you. But it took you to make it, and that’s where it gets complicated.
InBootcampbyAnkit Passi·Apr 7The UX of INDIKA: An intentional bluff that the devils plays on youHow a four-hour indie game about sin and doubt became one of the most provocative interaction design experiments in recent memory.
InBootcampbyAnkit Passi·Apr 5The Paradox of Choice in InterfaceWhen Giving Users More Options Hurts Them. And why we need to keep our options in check!
InBootcampbyAnkit Passi·Mar 31Your users don’t read- And How to design for that scanning behaviorWhat eye-tracking research reveals about scanning behavior — and how to design for the way people actually use your interface.
InBootcampbyAnkit Passi·Mar 31UX Analysis of Still Wakes the Deep (PS5)Still Wakes the Deep just challenged the status quo with a HUD-less masterpiece. Explore why people should play this indie-survival.